This project explores a series of themed treasure chests created in Photoshop, each with its own identity. (Plain, volcanic, ice, and ocean.)
Consistent shapes and accents unify the collection; while also allowing some freedom to customise each chest to make it feel unique.
These two pieces were developed and showcased across two exhibitions. "Second Nature" At Carclew, and also "Digital Art" as part of SALA Festival in Mache.
I used many traditional-feeling paint brushes in Photoshop. I also studied and sketched the animals based on videos and photos found online, to create an original composition.
This is a set of illustrations for an imagined game concept. Using traditional-influenced Photoshop brushes and detailed rendering, a distinct and cohesive art style was developed.
Each biome was designed to offer strong visual contrast, creating a clear sense of progression and variety throughout the player’s journey.
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